Dark Hole Dragon
DARK 8

Dark Hole Dragon

  • Archetype:
  • Hole

  • ATK:
  • 3000

  • DEF:
  • 2000

  • View:
  • 4354




Cannot be destroyed by card effects. You can only use each of the following effects of "Dark Hole Dragon" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Dark Hole" from your Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
59± 8/ 100
Power Score
Intrinsic 58
Deck 60

Dark Hole Dragon — Power Evaluation

Final Score: 59 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 60 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Dark Hole Dragon converts into a free 3000-ATK Level 8 body that can return from the hand or GY whenever a monster is destroyed by a non-targeting card effect, and whose End Phase effect tutors a 'Dark Hole' from the Deck, so its value is recursion plus a tutor rather than its stats. The 3000 ATK earns nothing by itself, and the deck-level evidence shows that the card is run as a Hole-theme glue piece rather than as an intrinsically strong interaction card. The rubric caps it because no combo boards were supplied, so conversion and starter claims stay text-only, and the 400-of-400 deck figure is a selection effect of the sample rather than an inclusion rate.

Axis scores

Axis Score Evidence
Accessibility 45 Live only after a non-targeting card effect destroys a monster, so access depends on a trigger rather than a searcher; the 92.8% gameplay share and 65 archetypes show it is reliably played (inferred from text and deck stats).
Combo & Conversion 50 Its only conversion is a single Dark Hole tutor at End Phase on a Special Summon, with no recorded boards to confirm a larger line (inferred, combo evidence absent).
Resource Economy 65 Each use is a free recursion or a +1 tutor, both repeatable across turns, with no card cost (verified from card text, observed from deck stats).
Effect & Interaction 25 It has no negation, removal, or hand trap effect of its own, so it only adds interaction indirectly through the Dark Hole it fetches (verified from card text).
Material Utility 60 A clean Level 8 DARK Dragon body that stays a usable material even when its effects are negated, though the material roles are inferred because no combo data was supplied (verified from stats, inferred for roles).
Resilience & Flexibility 70 Cannot be destroyed by card effects and can be used from hand, GY, or field across turns, which resists common card-effect removal (verified from card text).
Deck-Building Efficiency 60 The body is a 1-to-3-copy slot that adds little restriction, but its full value needs a Dark Hole in the Deck, which narrows where it is worth running (observed from copies and partners).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers from hand or GY on a non-targeting card-effect destruction, which gives repeated value across turns
  • Tutors a Dark Hole in the End Phase, so it adds a card to hand each time it is Special Summoned
  • Indestructible by card effects, so it resists the common card-effect removal
  • Clean generic Level 8 DARK Dragon body with broad material and deck portability (65 archetypes)

Weaknesses

  • Access depends on a monster being destroyed by a card effect that does not target it, so it is not a reliable opener
  • No interaction of its own; its value depends on the Dark Hole it fetches and the Hole theme around it
  • Its best line needs a Dark Hole in the Deck, which narrows where it is worth running

Counters / choke points

  • Battle destruction and non-effect removal still get through its card-effect protection (inferred from card text)
  • Decks with no Dark Hole in the Deck gain little from the tutor and recursion (inferred from text and partner data)

Best use

Searcher/Tutor, with recursion from hand and GY on destroyed monsters. Decks: Hole-theme decks built around Dark Hole, Decks that run Dark Hole as a board-wipe finisher and want a recursive 3000-ATK body. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: indestructible by card effects, Special Summon from GY or hand on a non-targeting card-effect destruction, End Phase tutor of a 'Dark Hole' from the Deck (card text); Stats: Level 8 DARK Dragon, 3000 ATK / 2000 DEF, Hole archetype (card data); Formats: TCG, OCG, MasterDuel (card data); Top partner Dark Hole co-occurs in 95.5% of the sampled decks (deck data)
  • Observed: Sampled decks: 400, average 1.54 copies, distribution 1:258, 2:70, 3:72 (deck data); Gameplay share: 92.8% of sampled decks are type 7 (deck data); Spread across 65 distinct archetypes, led by Horus at 17% (deck data)
  • Inferred: Primary role is Searcher/Tutor with Recovery/Recursion secondary, based on the text effects (text inference); Material value as a Level 8 DARK Dragon is generic and survives effect negation (text inference, no combo data); The 400-of-400 deck figure reflects the sample being built from decks that run the card, not a real inclusion rate (selection inference)
  • Data gaps: no combos supplied: combo conversion and starter/material claims are text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion is inferred from the deck sample only decks sample appears to be built from decks containing the card, so 400/400 inclusion is not a real rate no banlist token: assumed 3 copies (unlimited)











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