DARK
8Dark Hole Dragon
Archetype:
Hole
ATK:
3000
DEF:
2000
View:
4354
Cannot be destroyed by card effects. You can only use each of the following effects of "Dark Hole Dragon" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Dark Hole" from your Deck to your hand.
Dark Hole Dragon — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 60 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
Dark Hole Dragon converts into a free 3000-ATK Level 8 body that can return from the hand or GY whenever a monster is destroyed by a non-targeting card effect, and whose End Phase effect tutors a 'Dark Hole' from the Deck, so its value is recursion plus a tutor rather than its stats. The 3000 ATK earns nothing by itself, and the deck-level evidence shows that the card is run as a Hole-theme glue piece rather than as an intrinsically strong interaction card. The rubric caps it because no combo boards were supplied, so conversion and starter claims stay text-only, and the 400-of-400 deck figure is a selection effect of the sample rather than an inclusion rate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live only after a non-targeting card effect destroys a monster, so access depends on a trigger rather than a searcher; the 92.8% gameplay share and 65 archetypes show it is reliably played (inferred from text and deck stats). |
| Combo & Conversion | 50 | Its only conversion is a single Dark Hole tutor at End Phase on a Special Summon, with no recorded boards to confirm a larger line (inferred, combo evidence absent). |
| Resource Economy | 65 | Each use is a free recursion or a +1 tutor, both repeatable across turns, with no card cost (verified from card text, observed from deck stats). |
| Effect & Interaction | 25 | It has no negation, removal, or hand trap effect of its own, so it only adds interaction indirectly through the Dark Hole it fetches (verified from card text). |
| Material Utility | 60 | A clean Level 8 DARK Dragon body that stays a usable material even when its effects are negated, though the material roles are inferred because no combo data was supplied (verified from stats, inferred for roles). |
| Resilience & Flexibility | 70 | Cannot be destroyed by card effects and can be used from hand, GY, or field across turns, which resists common card-effect removal (verified from card text). |
| Deck-Building Efficiency | 60 | The body is a 1-to-3-copy slot that adds little restriction, but its full value needs a Dark Hole in the Deck, which narrows where it is worth running (observed from copies and partners). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers from hand or GY on a non-targeting card-effect destruction, which gives repeated value across turns
- Tutors a Dark Hole in the End Phase, so it adds a card to hand each time it is Special Summoned
- Indestructible by card effects, so it resists the common card-effect removal
- Clean generic Level 8 DARK Dragon body with broad material and deck portability (65 archetypes)
Weaknesses
- Access depends on a monster being destroyed by a card effect that does not target it, so it is not a reliable opener
- No interaction of its own; its value depends on the Dark Hole it fetches and the Hole theme around it
- Its best line needs a Dark Hole in the Deck, which narrows where it is worth running
Counters / choke points
- Battle destruction and non-effect removal still get through its card-effect protection (inferred from card text)
- Decks with no Dark Hole in the Deck gain little from the tutor and recursion (inferred from text and partner data)
Best use
Searcher/Tutor, with recursion from hand and GY on destroyed monsters. Decks: Hole-theme decks built around Dark Hole, Decks that run Dark Hole as a board-wipe finisher and want a recursive 3000-ATK body. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: indestructible by card effects, Special Summon from GY or hand on a non-targeting card-effect destruction, End Phase tutor of a 'Dark Hole' from the Deck (card text); Stats: Level 8 DARK Dragon, 3000 ATK / 2000 DEF, Hole archetype (card data); Formats: TCG, OCG, MasterDuel (card data); Top partner Dark Hole co-occurs in 95.5% of the sampled decks (deck data)
- Observed: Sampled decks: 400, average 1.54 copies, distribution 1:258, 2:70, 3:72 (deck data); Gameplay share: 92.8% of sampled decks are type 7 (deck data); Spread across 65 distinct archetypes, led by Horus at 17% (deck data)
- Inferred: Primary role is Searcher/Tutor with Recovery/Recursion secondary, based on the text effects (text inference); Material value as a Level 8 DARK Dragon is generic and survives effect negation (text inference, no combo data); The 400-of-400 deck figure reflects the sample being built from decks that run the card, not a real inclusion rate (selection inference)
- Data gaps: no combos supplied: combo conversion and starter/material claims are text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion is inferred from the deck sample only decks sample appears to be built from decks containing the card, so 400/400 inclusion is not a real rate no banlist token: assumed 3 copies (unlimited)






